Sonic Wiki Zone

Know something we don't about Sonic? Don't hesitate in signing up today! It's fast, free, and easy, and you will get a wealth of new abilities, and it also hides your IP address from public view. We are in need of content, and everyone has something to contribute!

If you have an account, please log in.

READ MORE

Sonic Wiki Zone
Register
Advertisement
Sonic Wiki Zone
<< Previous level Sonic Spinball (16-bit)
Showdown

The Veg-O-Fortress is caving in on itself! Grab the last Chaos Emeralds and fight toward Robotnik's escaping rocket ship.

You'll face a tracherous climb through the space hangar. Krondors block your way and Robotnik launches bombs to stop you. Even Robotnik's cockpit is armed and dangerous!


— Description, Sonic Spinball United States instruction manual.[1]

Showdown (シヨーダウン[2] Shiyōdaun?) is the fourth and final level of the 16-bit version of Sonic Spinball. It is the highest point of the Veg-O-Fortress, consisting of a rocket ship Dr. Robotnik is using to escape the crumbling fortress. Five Chaos Emeralds have to be found to defeat the boss and finish the game.

Description[]

Showdown takes place both in the sunset scaffolding of the rocket's launch pad, and inside the hovering rocket ship itself. At the bottom of the level rests the magma-filled caldera of the mountain.

Story[]

After Sonic destroys the Veg-O Machine in The Machine, Dr. Robotnik detaches his self-imaged spacecraft from the launch base at the top of the Veg-O-Fortress, attempting to escape. However, Sonic the Hedgehog manages to get onboard the rocket ship, collecting Chaos Emeralds to advance. After successfully acquiring the Emeralds, he destroys Robotnik's cockpit, causing the entire ship to be destroyed. Sonic and Robotnik then fall from the sky, until Sonic is saved by Tails while Robotnik falls onto the crumbling Veg-O-Fortress as it and Mount Mobius sink into the sea.

Gameplay[]

This is the second of two levels in which the player can earn score multipliers by passing through a series of gates, each one with a light over it that turns yellow when that gate is passed through. Lighting all three increases the multiplier by one. The other one is Lava Powerhouse. However, this is reset whenever Sonic enters the ship.

Overview[]

Boss[]

Main article: Robotnik's Ship
SpinballShowdownBoss

Robotnik's Ship, the boss of Showdown, from the 16-bit version of Sonic Spinball.

The boss of Showdown is Robotnik's Ship, the cockpit of the rocket ship, which is controlled by Dr. Robotnik. To destroy it, the player has to deactivate all its protection devices, and then attack the cockpit of the ship. After ten hits, Robotnik will be defeated.

Trivia[]

  • At the end of this level, the player is awarded bonuses based on categories such as how many balls are still remaining (five million per ball or "life") as well as a Jackpot Bonus: the player receives ten million points for every Bonus Round completed, including multiball stages. A 100% success rate here would result in a 70 million points bonus (three normal Bonus Rounds plus four multiball rounds).

Music[]

Name Artist(s) Length Music track
Showdown Brian Coburn, Barry Blum, Howard Drossin 1:41

References[]

  1. Sonic Spinball (Sega Genesis) United States instruction manual, pg. 18.
  2. (in Japanese) ソニックメガコレクション最強攻略ガイド. Shogakukan. 1 March 2003. p. 229. ISBN 978-4091060907.

External links[]

Advertisement