Time Break's effects are very similar to the time-altering properties of Chaos Control. When performing this move, the user can slow down the flow of time, thus slowing down everything around him and giving the player more time to react. Unlike Chaos Control, however, Time Break also slows the user down, meaning that though Time Break grants the player more time to react to danger, they still have to choose their next move in good time.
When Time Break is in use, the game screen turns to gray-scale with several after-shadow effects in the environment. A heartbeat can also be heard while it is in use.
Sonic and the Secret Rings
Time Break first appeared in Sonic and the Secret Rings as a move Sonic could pull off under the supervision of Shahra and her ring. When Sonic is performing Time Break in this game, he shouts "Time Break".
Sonic first learns Time Break in Lost Prologue Paragraph 10. To perform Time Break, Sonic's Soul Gauge must contain enough Soul Energy to reach the burning point (where the energy bar turns orange). In gameplay, it is activated by pressing Down on the Wii Remote and to deactivate it, the player must press Down on the Wii Remote again. Using Time Break drains Sonic's Soul Gauge however, so if he runs out of Soul Energy, the move will also end.
In the console/PC version of Sonic Generations, Time Break appears as an equippable Skill. It retains its effects from Sonic and the Secret Rings, except that it can be used indefinitely and works for about ten seconds at a time. To activate Time Break in gameplay, the player must press /.
- Time Break is the exact opposite of Speed Break, as it decreases Sonic's speed.
- Time Break is the only one of the two special abilities Sonic has in Sonic and the Secret Rings that he uses in a cutscene.
- Before the game was released, during the final boss, there was a planned combo of the Speed and Time Breaks, but it was removed from the game.