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Tornado Jump

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For the move used by Miles "Tails" Prower in Sonic Advance 3, see Tornado Attack. For the Archie Comics version of this move, see Tornado Jump (Archie).
Tornado Attack
Heroes BlueTornadoHeroes BlackTornado
Leaf SwirlTornado Hammer
(clockwise from top left) Team Sonic, Team Dark, Team Rose and Team Chaotix using the Tornado Jump.
Statistics and Overview
First appearance

Sonic Heroes
(Only appearance)

User(s)
Description

An attack that conjures up a tornado.

The Tornado Jump, also called the Tornado Attack, is a Speed Formation maneuver used by Sonic the Hedgehog on Team Sonic, Shadow the Hedgehog on Team Dark, Amy Rose on Team Rose and Espio the Chameleon on Team Chaotix in Sonic Heroes. When performing this move, the user forms a tornado to weaken enemies.

Description

When performing the Tornado Jump, the Speed type character jumps into the air and creates a tornado effect. Each team's Tornado Jump differs between each other in terms of performance:

  • Team Sonic: Sonic closes in on the opponents and spins around them, creating a blue tornado. This is called the Blue Tornado.
  • Team Dark: Shadow closes in on the opponents and spins around them, creating a black tornado. This is called the Black Tornado.
  • Team Rose: Amy forms a tornado with her Piko Piko Hammer and protects it at the opponents. This is called the Tornado Hammer.
  • Team Chaotix: Espio does a bodyflip and forms a tornado around him. This is called the Leaf Swirl.

The common effects for each Tornado Jump depends on the type of enemy it is used on. If used on unprotected Egg Pawns, Egg Knights or opposing playable teams, the Tornado Jump sucks the opponents off their feet and flings them into the air, before they fall back down to the ground. Upon landing, they will take damage and be potentially stunned for a short time - for some enemies, this can even reveal their weak spots. If used on Egg Pawns or Egg Knights wearing shields, the Tornado Jump will permanently blow off their shields, thus leaving them with a weaker defense. If used on larger or airborne enemies, the Black Tornado will make them disorientated at most, but will deal no damage. Each Tornado Jump, however, also possesses an additional effect; the Blue Tornado and Black Tornado home in on foes, the Leaf Swirl turns Espio invisible, and the Tornado Hammer's vortex can be used at foes from afar.

Aside from affecting enemies, the Tornado Jump can also be used in conjunction with some of the gimmicks in Sonic Heroes, such as enabling the player to scale vertical poles, or to activate propellers.

To perform the Tornado Jump in gameplay, the selected team must be in Speed Formation with the Speed type member as the leader. The player then has to press the action button (PSSquareButton/XboxX/SNNBGAMECUBEDISCO) during a jump to execute the Tornado Jump.

Trivia

  • Tornado Jump can extinguish torches in Hang Castle and Mystic Mansion. However, in most stages, it makes no difference.
  • The move can be a hindrance if used against flying enemies, as it does no damage. The Tornado Jump causes them to become temporarily invulnerable, as they try to stabilize themselves from the wind.


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