The wait is finally over. After a teaser for the Android version of Sonic Dash yesterday, Hardlight Studio released Sonic's endless adventure on Google Play just today. For free.
The game includes pretty much every feature of the iOS version of the game. Yes, Zazz is included, too. It takes up 42M of memory and can be played by certain devices with Android 2.3.3 or later.
The game's pretty popular with Android users, too. It's got a user rating of 4.4 out of 5 at the moment, which is consistent with its iOS rating. However, one common complaint among the reviews is video ads, which were not present in the original iOS version of the game.
Download the game here.
UPDATE: Hardlight has toned down the in-game advertising.Read more >
Only a few days ago, First 4 Figures announced the all-new Sonic Diorama Collection, starting small with City Escape from Sonic Generations! The set includes Classic Sonic launching off a ramp on a skateboard and Modern Sonic on a makeshift snowboard. But now the set is available for pre-order! Here's the product description:
- Over the years, Sonic the Hedgehog has seen himself in a plethora of sensational adventures and breathtaking locales.
- First 4 Figures is proud to unveil an entirely new line of Sonic the Hedgehog collectibles: The Sonic Diorama Collection. The collection will celebrate iconic scenes from Sonic's amazingly diverse history from unforgettable stages, and historic moments from the games themselves.
- The first in this collectio…
Just a while ago, Hardlight Studios released another update for their mobile game Sonic Jump (2012). The update (version 1.4) is rather minor, but it's the first update the game has had since December 29, 2012. The description reads:
- Loading time optimized across all devices
- Great Value Ring Bundle now gives 25% more gold rings
- General bug fixes
- Support for future update added
"Future update"? It looks like Sonic Jump is going to get a bit more attention from Hardlight after being abandoned for almost a year. Maybe it's time to get our hopes up for the promised updates that never came.
Feel free to speculate in the comments below.Read more >
Okay, I have an explanation.
- I wanted to enjoy my summer as much as possible, so I was going to wait until school started to touch up this issue and publish it.
- Right before school started, gravity manhandled my computer and my hard drive went kaput. I lost pretty much everything on there. It took weeks to get my computer back to normal.
- I couldn't find my Bean sprite sheet, but Psyche (I think) linked me to it. Thanks, dude!
- I got busy with other stuff on the site (like the Sonic Level Tournament, forums, maintenance, and the Twitter account), and with school.
- Then, I couldn't find the font I used for the word bubbles. Took me another week to realize it was Verdana.
There you have it. And now, to the comic.
IN THIS ISSUE:
- Bean the Dynamite, not B…
Not exactly Sonic news, but I think this is important. A few days ago, Sega-Sammy Holdings released their 2013 annual report. Here are a few highlights:
Sega-Sammy's fiscal 2013 operating income is down 67.3% from last year. According to the group, the decrease in pachislot sales is due to the fact that they postponed the launch of "major new titles", and the decrease in pachinko machine sales is due to demand bias toward certain major titles. This resulted in an operating income 66.9% lower than the previous year for the Pachislot and Pachinko Machine Business segment of the group, and is cited as the main reason for this decline. However, although the group admits it is facing tough business conditions, it claims it is taking steps for fut…Read more >