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Vertigo-Inducers

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This move exists primarily or exclusively within the Post-Super Genesis Wave continuity.
Information in this article may not be canonical to the storyline of the games or any other Sonic continuity.

Quotation1 You know... I'm willing to bet my Vertigo-Inducers would break Wendy's hold over the Witchcarters, given their present condition. Let's see what happens, mmmm? Quotation2
Lord Hood, Sonic Universe #85

Vertigo-Inducers is a device that appears in the Sonic the Hedgehog comic series and its spin-offs published by Archie Comics. It is the trademark cybernetics used by Lord Mordred Hood to influence the mind.

Description

The Vertigo-Inducers, when used on a victim, causes the victim(s) to experience the condition known as vertigo, which is when a person feels as if the world is moving when in actuality it is not. The Vertigo-Inducers also allows for the victim to be broken from mind control, as seen when Lord Mordred Hood broke the Witchcarters out of Wendy Naugus's control.

History

Shattered World Crisis

Act Two

While working with Conquering Storm during the reclamation of Eggmanland, Lord Hood was tasked on subduing the Witchcarters. Hood theorized that his Vertigo-Inducers could snap the Witchcarters out of Wendy Naugus's control.[1] Once he and Conquering Storm subdued the Witchcarters, Hood had used his Vertigo-Inducers on the three pranksters, restoring their free will. Unfortunately, this would not last long, as Wendy would soon re-control the Witchcarters.[2] During the final showdown, Lord Hood kept inducing the Witchcarters until Dr. Eggman ordered the cobra to cease after Wendy was promoted to Egg Boss.[3]

Trivia

  • Lord Hood having the Vertigo-Inducers is a nod to the stereotype that cobras can hypnotize victims with the circles on its hood.

References

  1. Sonic Universe #84, "Eggman's Dozen Part Two: Power Meeting"
  2. Sonic Universe #85, "Eggman's Dozen Part Three: Team Management"
  3. Sonic Universe #86, "Eggman's Dozen Finale: Synergizing"

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