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Village

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This location exists primarily or exclusively within the Sonic Boom continuity.
Information in this article may not be canonical to the storyline of the games or any other Sonic continuity.
For the settlement, see Unnamed Village.

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Sonic Dash 2: Sonic Boom
Village

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The Village[1] is the second level introduced in Sonic Dash 2: Sonic Boom. It is a route that leads through the central area of the Unnamed Village.

Overview

The Village takes place in the Unnamed Village's Village Center. Above is a blue sky and in the horizon are small mountains with patches of plants. Inside the Village are patches of semi-dry grass and palm trees, and enclosing the Village on both sides are the city walls.

Along the level's well-tread, three-lane dirt road are rustic houses of wood and stone, the Village's water well, Seaside Island-styled wooden huts, wooden stalls from the marketplace, reststops, barrels, crates, and what look like Meh Burger and the DangerCo Deadly Equipment Warehouse. Some road sections also consist of water fountains. Standing outside the road are several villagers, including Lady Goat, the Walrus Male, the Walrus Child, Mayor Fink and Wild Cat.

For certain game events, the Village received different remodelings. For the "Shadow's Run" event, the Village's setting was changed to a sunset, the villagers were trapped in Eggman's cages and Eggman machinery can occasionally be seen. Also, for the 2015 holidays, the Village was given a thin layer of snow and a matching weather.

Gameplay

In the Village, the playable characters are stuck running down the level's road and can only move left and right between the road's three lanes (akin to the Quick Step). While running, the player can pick up powerups like the Shield, Score Doubler, Magnet, Enerbeam and Super Ring, and utilize gimmicks like the Springs, Hoops, Rails and Boost Pads. There are also occasionally Junctions that the player can enter to switch characters, change level, and bank Rings.

  • Palm blockade: Move around it.
  • Pillar blockade: Move around it.
  • Barrel blockade: Jump over or move around it.
  • Stone blockade: Jump over or move around it.
  • Fence blockade: Jump over it.
  • Crate stack blockade: Move around it.
  • Pot pillar blockade: Move around or roll under it.
  • Table blockade: Move around or roll under it.
  • Wide table blockade: Jump over it.
  • Saw obstacle: Jump over or move around it.
  • Mine obstacle: Jump over, move around or blow it up.

The Village has many environmental obstacles which the player can either jump over, roll under or move around. Obstacles like mines and saws will inflict damage upon touch without protection, and falling into a pit results in a game over. There are also village-themed blockades that cause a game over when hitting them without protection. All of these obstacles are otherwise rendered moot when Dashing.

Description

The Village has no set goal to reach. The only objective is to keep running for as long as possible. As such, the level cannot be completed in the conventional sense; it only ends when the player switches level or gets a game over.

Trivia

  • The Village uses the same background music as the Jungle.
  • The Village's layout for the "Shadow's Event" uses a few objects seen in the Sonic Boom television series:
    • The cages for the villagers are the same as the one Eggman used to hold Amy in the episode "Fortress of Squalitude".
    • The parabola-like machine seen at the reststop is the same one seen at the beginning of the episode "Aim Low".

Gallery

Concept artwork

Screenshots

Music

Sonic Dash 2 Sonic Boom (OST) - Jungle Stage Theme01:59

Sonic Dash 2 Sonic Boom (OST) - Jungle Stage Theme


References

  1. Hardlight Studio on Twitter. Twitter (6 June 2016). Retrieved on 8 June 2016. “Alexander Soerensen: I would be ever so grateful if you would say what the first three levels (forest, village and lair) in Sonic Dash 2 are named. / Hardlight Studio: Hi there! Jungle, Village and Eggman’s Lair. We’ve also just added Mountain :) Thanks for playing our game!!!”

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