Traveling up shafts Jumping between parallel walls
An jump between closely-placed walls.
Wall Jump  ( is a move that appears in the 三角飛び Sankakutobi , lit. "Triangle Jump") ? . It is a technique that focuses on the user jumping diagonally between walls in order to reach higher levels.
Sonic the Hedgehog series
Mighty performing the Wall Jump in . Knuckles' Chaotix
When performing the Wall Jump, the user jumps onto a wall and set off from it with their feet, causing them to be send upwards. This move is similar to the
Triangle Jump, except the user moves upward when jumping off the walls instead of remaining at the same height.
In gameplay, the Wall Jump can only be used in certain areas verified for its usage. To perform a Wall Jump in gameplay, simply aim back towards a wall suitable for Wall Jumping, and continually jump off of the same wall. Upon making contact with the wall during a Wall Jump, the playable character will momentarily cling to said wall before beginning to slide off it. Also, when a character capable of using the Wall Jump jumps again while pressed against a wall, they will kick off of the wall, propelled diagonally upwards. This allows the player to climb shafts with the Wall Jump (as long as the walls are close enough).
Mighty using Wall Jump in
. Knuckles' Chaotix
The Wall Jump first appeared in
, where its action is referred to as " Knuckles' Chaotix to Kick off Walls". In this game, it is one of  Mighty the Armadillo's intrinsic character skills.
To perform the Wall Jump in gameplay, the player must jump against a wall and press
upon touching the wall to make Mighty grab onto said wall. Before Mighty can slide off it, press up on and release to set off from the wall.
Sonic the Hedgehog (2006)
Shadow's Wall Jump in
. Sonic the Hedgehog (2006)
, the Wall Jump appeared as a game mechanic automatically triggered in certain Sonic the Hedgehog (2006) Action Stages by Sonic and Shadow. In this game, the move serves as a method for the player to travel through Action Stages by jumping between vertical surfaces in 3D sections rather than scaling parallel walls in 2D sections.
When the Wall Jump is triggered, the player is sent towards a vertical surface that the playable character then sticks to. The player must then press
/ to jump to the next surface. If the player does not press / in time, the character will fall into a bottomless pit.
Sonic using the Wall Jump in the
Xbox 360/ PlayStation 4 version of . Sonic Unleashed
, the move is referred to as the Sonic Unleashed Wall Jump for the first time.    In this game, the Wall Jump is a move only  Sonic the Hedgehog can perform in the daytime levels. For Sonic to perform the Wall Jump in the Xbox 360/ PlayStation 3 version of the game, he has to possess the Wall Jump Shoes (In the Wii/ PlayStation 2 version, Sonic starts out with all of his abilities, including the Wall Jump).
In this game, Wall Jump sections only appear in the game's 2.5D areas and are marked by the position of
Rings. To begin Wall Jumping, the player has to jump towards a suitable wall at reasonable speed to start clinging onto it. To kick off from the wall, the player has to use the following controls:
Wii (Classic Controller)
Wii (GameCube Controller)
b Button + ◀/▶
On both versions of
, the move is referred to as the Sonic Colors Wall Jump again.  In this game, it returned as one of  Sonic's standard moves. In the Wii version of the game, the Wall Jump is also used by Super Sonic and the Virtual Hedgehogs.
In gameplay, the Wall Jump's mechanics are identical to those presented in the
Wii version of . Like before, the only places the player can Wall Jump are in the 2.5D sections of the Acts. On the Wii versions, there are no surfaces specifically made for Wall Jumping, and the player is even able to Wall Jump between Sonic Unleashed Containers. On the Nintendo DS version of the game however, the player can only Wall Jump on walls that are marked with yellow panels (which will show a button prompt on the screen when Sonic clings to them).
To perform the Wall Jump in gameplay, the player has to jump towards a suitable wall to start clinging onto it. To kick off from the wall, the player has to use the following controls:
Wii Remote + Nunchunk
Wii Remote Sideways
Wii (Classic Style)
Wii (GameCube Controller)
L Stick + a Button
Control Stick +
Sonic using the Wall Jump on
Wall Jump Blocks in the console/ PC version of . Sonic Generations
, the move is named the Sonic Generations Wall Jump again.  In this game, the Wall Jump is one of  Modern Sonic's standard moves.
In gameplay on the console/
PC version of Sonic Generations, areas on the walls where Wall Jumping is possible are marked with Wall Jump Blocks (which only appear in the game's 2.5D sections). However, in some cases, the player can use the Wall Jump on walls even if they have no Wall Jump Blocks. Also, if Modern Sonic is equipped with the Direct Jump Skill, he can perform the Wall Jump faster. On the Nintendo 3DS version of Sonic Generations on the other hand, there are no special gimmicks for marking the Wall Jump areas. Also, a button prompt appears on the screen when the Wall Jump is possible.
To perform the Wall Jump in gameplay on the console/
PC version, the player has to jump towards a Wall Jump Block to start clinging onto it. For then to kick off from the Wall Jump Block, press / . In gameplay on the Nintendo 3DS version of the game, to cling onto a wall, press / while holding the Circle Pad/ in the same direction the wall is in as soon as Modern Sonic touches a wall. Press then / to kick off the wall.
Sonic Lost World
In both versions of
, the move is referred to as the Sonic Lost World Wall Jump again.  In this game, it is a  Parkour move used by Sonic and Super Sonic. On the Wii U version, the Wall Jump is also used by the Virtual Hedgehogs.
Sonic Lost World marks the first time the Wall Jump can be performed in the 3D areas of the game. In order to be able to perform the Wall Jump in gameplay, the player must be executing a Wall Climb or running along a wall. Then, when there is a nearby wall to the left or right, press / to set off from the wall and reach the opposing wall.
The Avatar using the Wall Jump in
. Sonic Forces
, the Wall Jump is a move exclusive to the Sonic Forces Avatar. In gameplay, it can only be performed in the shafts encountered along the paths in Imperial Tower. To begin Wall Jumping, the player has to jump towards a suitable wall to start clinging onto it. To kick off from the wall, the player has to press / / .
( Sonic Generations PlayStation 3) European instruction booklet, p. 9.
( Knuckles' Chaotix Sega 32X) instruction booklet, p. 8.
( Sonic Unleashed PlayStation 3) European instruction booklet, p. 10.
( Sonic Unleashed Xbox 360) United States instruction booklet, p. 4.
( Sonic Unleashed Wii) United States instruction booklet, p. 8.
( Sonic Unleashed PlayStation 2) United States instruction booklet, p. 8.
( Sonic Colors Wii) United States instruction booklet, p. 8.
( Sonic Colors Nintendo DS) European instruction booklet, p. 9.
( Sonic Generations Xbox 360) European instruction booklet, p. 9.
( Sonic Lost World Nintendo 3DS) United States instruction booklet, p. 4.
( Sonic Lost World Wii U) Australian instruction manual. ↑
Sonic Forces : Sonic Can Wall Jump?! MOD. YouTube. Zoney (7 November 2017). Retrieved on 22 May 2018.
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Duke, G.U.N communitcator)
Japanese voice actors
Jun'ichi Kanemaru ( | Sonic) Kōji Yusa ( | Shadow) Daisuke Ono ( | Silver) Maaya Sakamoto ( | Princess Elise) Chikao Ōtsuka ( Dr. Eggman) Kenji Utsumi (Narrator, | Duke) Ryō Hirohashi ( | Tails) Hikari Yono ( | Ladies-in-waiting) Nao Takamori ( | Blaze) Nobutoshi Kanna ( | Knuckles) Takayuki Sakazume ( | Mephiles) Keiji Okuda (Solaris Project scientist, | G.U.N. communicator) Yoshikazu Kozuma (Solaris Project scientist) | Rumi Ochiai ( | Rouge) Taeko Kawata ( | Amy) Taiten Kusunoki (
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Japanese voice actors
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English voice actors
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Japanese voice actors
Junichi Kanemaru ( | Sonic) Chikao Ōtsuka ( | Eggman) Ryo Hirohashi ( | Tails) Nobutoshi Kanna ( | Knuckles) Taeko Kawata ( | Amy) Mitsuo Iwata ( | Orbot) Wataru Takagi ( | Cubot) Jōji Nakata ( | Zavok) Yutaka Aoyama ( | Zazz) Yumi Tōma ( | Zeena) Mugihito ( | Master Zik) Chafūrin ( | Zomom) Yūki Tai (
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OST / Vocal / Hi-Res Collection /
The Vinyl Cutz Fist Bump | Infinite | Fighting Onward | Nowhere to Run | Justice | Moonlight Battlefield | Virtual Enemies | Set in Motion | Fading World | The Light of Hope | Rhythm And Balance | Supporting Me
Boost Gauge | Chaos Control | Challenge Mission | Daily Mission | Death Crab | Death Egg | Death Egg Robot | Death Egg Robot sentinel | Death Queen | Egg Dragoon | Egg Mobile | Eggman Army | Eggman Empire | Eggman Fleet | Experience | Fan | Health Gauge | Jackal Squad | Mega Mack | Miles Electric | Operation Big Wave | Phantom Ruby | Phantom Ruby prototype | Real-Time Interaction | Replica | Resistance HQ | Sandworm | Skills | ( Sonic Forces digital comic Moment of Truth, Stress Test, Looming Shadow, Rise of Infinite) | | Sonic Forces: Speed Battle SOS Mission | Time Over | War to Take Back the Planet | Winding Tunnel | Wisp Gauge