The most common type of Wisp, the White Wisps are very friendly and love to talk. They do not have the power to transform, but they can give Sonic a Boost. — Description of the White Wisp, Sonic Colors
The White Wisps (ホワイトウィスプ,Howaito Wisupu?) is a creature that appears in the Sonic the Hedgehog series. It is a type of Wisp that grants the power to perform the Boost. They are also the most common breed of Wisps.
A noticeable member of the White Wisps is Yacker, who serve as the Wisps' ambassador.
The White Wisps basic shape are that of a sphere with three tentacles, two of which are used as arms. They have one pink eye in the center of their heads, and two very alien-like antennae on top of their heads. Some members of the White Wisp can also have hair, such as Yacker, who has a blue hair-like curl on his head between his antennae.
The White Wisps made their first appearance in both versions of Sonic Colors. When their homeworld was move to Earth by Dr. Eggman to create his interstellar amusement park, the White Wisps and the rest of their race were threatened to be enslaved by Eggman, who wanted their Hyper-go-on to control the mind of everyone on Earth using a weapon. Fortunately, the White Wisps and the rest of their race were all freed thanks to Sonic the Hedgehog. After Dr. Eggman's Incredible Interstellar Amusement Park imploded into a black hole, the White Wisps worked together with the rest of their race to stop the black hole and succeeded, before returning their homeworlds to their original places in the universe.
In gameplay on both the Wii and Nintendo DS version of the game, the White Wisps appear as Wisp Capsule power-ups that refills the Boost Gauge so the Boost can be used. The player encounters the White Wisps in every Area on both versions of Sonic Colors.
Mario & Sonic at the Sochi 2014 Olympic Winter Games
In Mario & Sonic at the Sochi 2014 Olympic Winter Games, the White Wisps make an appearance during the Dream Event "Sonic's Figure Skating Spectacular". At the beginning of the even, Yacker appears and asks the four participating characters to free his friends and defeat Rotatatron. Once Rotatatron is defeated, Yacker and a large amount of White Wisps join the characters to celebrate the victory, where they will mimic the characters' movements as the player(s) continue with the event.
In Sonic Runners, the White Wisps play supporting roles to the main cast. Here, it is revealed that some White Wisps chose to stay on earth after the events of Sonic Colors because they liked it there, and that they have established their own small colonies on the planet. Over the course of the game, Team Sonic comes across the White Wisps several times, whom they often end up saving from Dr. Eggman and/or his lackeys. Occasionally, the White Wisps will also ask the team for help solving different problems, whether it be either Eggman-related trouble or more personal issues. Sometimes though, the White Wisps will help Team Sonic as well, usually by providing information or handling smaller tasks.
During the "Zazz Raid Event", the White Wisps can help the player battle Zazz. Here, the player can pick up White Wisps during the stages to boost their speed and power, thus inflicting more damage on Zazz with each hit. Three different levels are available for each White Wisp collected, although their effects wear off if the White Wisps are not continuously collected.
In addition to the White Wisp, several Resistance members use what appear to be Wispons based on the White Wisp that fire blue energy beams. However, they are never used in gameplay.
White Wisps are a very peaceful, sociable and friendly breed of Wisps. They enjoy talking and playing.
Powers and abilities
The White Wisps are able to levitate in midair at will, which serves as their main method of transportation.
The White Wisps are able to generate and store their own unique variant of a powerful energy known as Hyper-go-on inside their own bodies, which is their life source. It is unclear to what extent they can use their own Hyper-go-on, through they have been shown being able to use it to revert Nega-Wisps back to normal, carry objects through levitation, teleport objects and restrain black holes made of Hyper-go-on.
The White Wisps are able to pass on a fraction of their Hyper-go-on to other beings by phasing into their body, which allows them to use the Boost to pass through enemies as a living projectile and move at higher speeds.
In the comics, Yacker and a few other White Wisps were chased by Orbot, Cubot and a pack of Egg Pawns, until he and some other Wisps were saved by Sonic. After Sonic destroyed the Egg Pawns and made Orbot and Cubot run away, Yacker tried to tell Sonic and Tails about Eggman's plans with his race in his native tongue. Fortunately, Tails was able to translate Yacker's language with his hand-held (after an awkward mistranslation), and they understood his message. Yacker then joined Sonic, Tails and some other Wisps, as Sonic ventured out to save the Wisp race from Eggman.
Unlike most other Wisps, which only served to harvest Hyper-go-on from, the White Wisps were also used to power Eggman's robots, much like the Animal friends for the early generation of Badniks, seen as how Sonic is able to obtain White Wisps from enemies by destroying enemies in gameplay.
The White Wisp is the only Wisp not to have a jingle when its Color Power (the Boost) is used. Instead, the pitch of the level music is raised and hollowed, as if it is speeding up.