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Yellow Wisps are very fond of earth and water. Their powers allow Sonic to transform into the Yellow Drill to reach underground and underwater spots quickly.


— Description of the Yellow Wisp, Sonic Colors[1]

The Yellow Wisp (イエローウィスプ Ierō Wisupu?) is a type of Wisp which first appeared on both the Wii and Nintendo DS version of Sonic Colors. They grant the Yellow Drill Color Power.

Appearance

Baby Yellow Wisp SR

An infant Yellow Wisp.

The Yellow Wisps resemble White Wisp, except they have a triangular head with one orange eye in the middle. Their head is covered in orange and yellow stripes making it resemble a drill. They have three tentacles stemming from the head.

Infant Yellow Wisps have shorter and smoother tentacles. The corners of their heads are also rounder.

Game appearances

Sonic Colors

The Yellow Wisps made their first appearance in both versions of Sonic Colors. When their homeworld was moved to Earth by Dr. Eggman to create his interstellar amusement park, the Yellow Wisps and the rest of their race were threatened to be enslaved by Eggman, who wanted their Hyper-go-on to control the mind of everyone on Earth using a weapon. Fortunately, the Yellow Wisps and the rest of their race were all freed thanks to Sonic the Hedgehog. After Dr. Eggman's Incredible Interstellar Amusement Park imploded into a black hole, the Yellow Wisps worked together with the rest of their race in stopping the black hole and succeeded, before returning with their homeworlds to their original place in the universe.

The Yellow Wisps appear in Tropical Resort, Sweet Mountain and Aquarium Park on the Wii version of the game, and in Planet Wisp and Aquarium Park on the Nintendo DS version.

Sonic Generations

The Yellow Wisps made a cameo on the console/PC version of Sonic Generations, where they appeared during the ending credits.

Sonic Lost World

The Yellow Wisps made a reappearance in both the Wii U and Nintendo 3DS version of Sonic Lost World. They appear in Desert Ruins, Tropical Coast and Silent Forest on the Wii U version, and Desert Ruins, Tropical Coast and Lava Mountain on the Nintendo 3DS version.

Mario & Sonic at the Sochi 2014 Olympic Winter Games

The Yellow Wisps made an appearance in the Mario & Sonic at the Sochi 2014 Olympic Winter Games during the Dream Event, Sonic's Figure Skating Spectacular. Here, a Yellow Wisp is one of the Wisps that the four participating characters free from a Wisp Capsule as the player(s) proceed down the event's course. When the player then has to defeat the Rotatatron, the Yellow Wisp appears and joins the other Wisps that were freed during the event and later the four characters in perform the Final Color Blaster, which deals the final blow on the Rotatatron.

Sonic Runners

In Sonic Runners, the Yellow Wisps play supporting roles to the main cast. Here, it is revealed some Yellow Wisps chose to stay on earth after the events of Sonic Colors because they liked it there and that they have established their own small colonies on the planet. Over the course of the game, Team Sonic comes across the Yellow Wisps several times, who request the team's help for different situations. This include either stopping Dr. Eggman from capturing them or terrorizing their homes and friends, or aiding with more personal issues. Sometimes though, they will help Team Sonic as well, usually by providing information or handling smaller tasks.

In gameplay, the Yellow Wisps appear as a part of the Yellow Drill Equippable Item which the player can use during the stages to transform into the Yellow Drill.

Sonic Forces

In Sonic Forces, the Yellow Wisps return as a power-up for the Avatar's Wispon, as they are used for the Drill Wispon.

Personality

Yellow Wisps are very energetic and playful. They are naturalistic by nature and are very fond of earth and water.[1]

Powers and abilities

The Yellow Wisps are able to levitate in midair at will, which serves as their main method of transportation.

The Yellow Wisps are able to generate and store their own unique variant of a powerful energy known as Hyper-go-on inside their own bodies, which is their life source. It is unclear to what extent they can use their own Hyper-go-on, through they have been shown being able to use it to revert Nega-Wisps back to normal, carry objects through levitation and teleport objects.

The Yellow Wisps are able to pass on a fraction of their Hyper-go-on to other beings by phasing into their body, which allows them to transform into the Yellow Drill which can drill through underground or move through water like a torpedo.

In other media

Archie Comics

Yellow Wisp Archie

A Yellow Wisp in the Archie Comics.

The Yellow Wisps made an appearance in the Archie Comics' adaption of Sonic Colors, in Sonic the Hedgehog #219.

In the comics, some Yellow Wisps and a few other Wisps were chased by Orbot, Cubot and a pack of Egg Pawns, but one Yellow Wisp was saved by Sonic. After Sonic destroyed the Egg Pawns and send Orbot and Cubot running. A Yellow Wisp then joined Sonic, Tails, Yacker and some other Wisps, as Sonic ventured out to save the Wisp race from Eggman.

Trivia

  • According to Sonic, the Yellow Wisps are similar to Knuckles in terms of energetic nature.
  • An image of the early version of the Yellow Wisp can be found inside the Sonic Colors files, showing them without stripes, each tentacle being in the front and not two in front and one back, and with a blue eye.
  • In the DS version of Sonic Colors, a Yellow Wisp asks Sonic to 'play' with him in the water, which made Sonic nervous because of his fear of water.
  • This is one of the five Wisps to appear in Sonic Colors, Sonic Generations, and Sonic Lost World, the others being the White Wisp, the Cyan Wisp, and Orange Wisp and the Red Wisp.

References

  1. 1.0 1.1 Sonic Colors (Wii) Instruction Booklet, pg. 11



Main article · Script · Credits · Glitches · Beta elements · Gallery · Re-releases (Ultimate)

Main article · Script · Beta elements · Credits · Glitches · Gallery · Re-releases (PC)

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